Read the text and do the tasks 1. In Lucas and Sherrys study males rated social interaction as the s...: ответ на тест 1029300 - Английский язык

Read the text and do the tasks
1. In Lucas and Sherry's study, males rated social interaction as the second most important of the six reasons for playing games, while females rated it the least important reason. In addition the biggest difference between males and females in their ratings of the importance of reasons for playing games was for social interaction. At first glance this is surprising since we tend to think that it is females who prefer social interaction. However these results show that males use computer games as an occasion for socialising with their friends. Females are much less likely to use computer games in this way. Moller, Hymel and Rubin (1992) argue that boys and girls are socialised into taking part in activities that are accepted as congruent with their own gender. Computer games are widely perceived as «boys' toys» and consequently playing games is socially more acceptable for boys than it is for girls. For boys, playing computer games with their friends will increase their acceptance by peers, but for girls would be considered as gender inappropriate play. Girls' joint activities with friends tend to be focused on more feminine pursuits.
2. Interestingly Hartmann and Klimmt (2006) found that social interaction of a different kind was perceived by females as important. In their study females rated social interaction between game characters in the development of a story line as important.
(Thomas Connolly : Games-based learning advancements for multi-sensory human computer interfaces. – The UK : IGI Global, 2009. – P.293).
Choose the correct summary of the text.
Варианты ответов
  • The passage is taken from the monograph «Games-based learning advancements for multi-sensory human computer interfaces» written by Thomas Connolly. The extract analyzes men and women’s attitude to computer games as a means of social interaction. According to Lucas and Sherry’s study computer games as a means of social interaction are more popular with men than women. The passage supports the view that there are great differences between men and women in their freely chosen leisure interests and entertainment needs. Computer games are perceived as an activity where boy can demonstrate their competence, satisfy their need for achievement and to be successful among peers. So computer games are great fun!
  • The extract I am going to speak about is from the monograph «Games-based learning advancements for multi-sensory human computer interfaces» written by Thomas Connolly. For males social interaction is the second reason for playing computer games. While females give social interaction only the last position on the list of the reasons for playing computer games. This is very surprising as we know that women are very talkative and easy-going. Women prefer real social interaction to social interaction by means of computer games. People believe that computer games are «boys’ toys». That’s why boys play computer games more often than girls. Girls usually take part in feminine activities.
  • I’ve read the passage from the monograph «Games-based learning advancements for multi-sensory human computer interfaces». A key question of the extract is the difference between males and females in their acceptance of computer games as a means of social interaction. As you know computer games have become one of the most favourite leisure pastimes for children and even adults. I’d like to note that it is quite clear that playing computer games is a much more enjoyable activity with males than females. The most popular explanation of the male preference for computer games is the fact that a great number of computer games are designed for males.
  • The extract I’d like to speak about is from the monograph «Games-based learning advancements for multi-sensory human computer interfaces» written by Thomas Connolly. It deals with the problem of social interaction and gives us the results of the researches on this problem. The main idea of the passage is to reveal gender difference in attitude to playing computer games as a reason for social interaction. According to the survey males use computer games as a means of socializing more often than females. However according to the study of Hartmann and Klimmt social interaction of a different kind is considered to be important to females.
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Вопрос задал(а): Анонимный пользователь, 13 Ноябрь 2020 в 17:31
На вопрос ответил(а): Анастасия Степанова, 13 Ноябрь 2020 в 17:31
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